It basically is just playing Myth with modernized graphics, and much as I love Myth, I would like to believe after twenty plus years the formula could be refined somewhat. The downside is that it is perhaps too slavish in adhering to Myth’s formula. There’s a unique tension and thrill to these hyper-realistic virtual battles against overwhelming odds. I keep saying it, but there just aren’t any other games that feel quite like this, and that’s a crying shame. It’s good because it’s a good formula that deserves to be repeated. The best and the worst thing about Nordic Warriors is that it so closely replicates the experience of Myth. On the one hand it takes some of the character out of the experience, but on the other hand I did lose a lot less units to friendly fire, which I can’t complain too hard about. NW seems a bit less stringent about realism than its predecessors - I didn’t notice shrapnel doing any damage, and arrows seem less likely to be blown off course - which is a mixed bag. Myth and Nordic Warriors also share a strong degree of realism, with projectiles following real physics. I had my shaman heal her up, and from that point on I did everything I could to keep Iona alive in all subsequent missions. She was already wounded, but after I successfully dodged the casters’ projectiles and slew them, Iona managed to evade hordes of enemy soldiers and make it back to my lines with about 1% health left. In one mission, I sent one of my shieldmaidens, Iona, on what I believed to be a suicide mission to hunt down some enemy casters. Even without any actual character development or personalities, they can start to take on a life of their own. This is further enhanced by the fact every unit is named, with a kill counter that persists across missions. With no reinforcements outside of certain rare scripted events, every unit is precious, and every death is felt. Instead, you’re simply given a small number of units and an objective. This style of games lacks the economic gameplay you see in most RTS titles. There’s really been nothing like them before or since. Nordic Warriors is obviously intended as a spiritual successor to Myth: The Fallen Lords and its sequel, a wildly unique series of real time strategy (or real time tactics, as they were sometimes dubbed) games from the 90s that I absolutely loved back in the day. Still, even as a stand-alone Nordic Warriors is deserving of the -rice it is asking.After being intrigued by the demo, the developer of newly released RTS game Nordic Warriors was kind enough to give me a review code for the full version of the game. Maybe, if this game pays their dues, then their next myth style game will include all the things we want in a modern myth game. I did, the makers of this game are a small team. The music is engaging.ġ It plays a lot like myth. Some things like the ocean are depicted really well.ģ The sound is good enough, again not stellar but the ambient sounds convey the mood. The positioning of archers and Warriors is similar.Ģ The graphics are reasonably good, not stellar quality like Divinity Original Sin-2 but still good enough. As an ardent fan of the myth series I eagerly played a few missions of Nordic Warriors.ġ It plays a lot like myth, even the controls are similar. My own review is as follows.įor 20 years I have been lamenting that there was no myth style game in the market.
0 Comments
Leave a Reply. |